Features

Feature Requests

Community-submitted feature requests for Parallax — vote, discuss, and submit your own.

Feature Requests

This page lists community-submitted feature requests. The Parallax team reviews these weekly and folds high-vote items into the roadmap.

How to submit a request

Open a GitHub issue in the Parallax repo with the tag feature-request. Include:

  1. What — describe the feature in one sentence
  2. Why — what problem does it solve for you?
  3. Example — a brief example of the workflow with this feature

Current requests (open for voting)

Agent memory across projects

Give the agent the ability to remember decisions, conventions, and character archetypes across multiple projects in the same workspace.

Use case: I use the same physics conventions in every game I build. I have to re-explain them to the agent each time.

Vote on GitHub ↗


Tilemap editor integration (LÖVE-Tiles / Tiled)

Import .tmx files from the Tiled map editor directly into Parallax and have the agent scaffold the rendering code automatically.

Use case: I already design maps in Tiled — I don't want to re-do that work just to use Parallax.

Vote on GitHub ↗


VS Code extension

A VS Code extension that mirrors the Parallax agent panel, so I can prompt the agent without leaving my editor.

Vote on GitHub ↗


Shader support

The agent understands GLSL shaders for Love2D and can generate/explain them, including the love.graphics.newShader API.

Vote on GitHub ↗


Don't see your idea? Submit a new request on GitHub.