Using Parallax
Deploying Your Game
Package and distribute your finished Love2D game.
Deploying Your Game
Once your game is ready, package it as a standalone executable for the platforms you want to support.
Packaging with Love2D
Love2D games are distributed as .love files or as platform-specific bundles.
Creating a .love file
# macOS / Linux
zip -r my-game.love .
# Windows
powershell -command "Compress-Archive -Path * -DestinationPath my-game.zip"
Rename the .zip to .love on Windows.
Platform-specific builds
| Platform | Tool | Output |
|---|---|---|
| Windows | LoveBuild or LoveBake | .exe |
| macOS | macosx preset in IDE | .app |
| Linux | AppImage or tarball | .AppImage, .tar.gz |
| Web | love.js | HTML/JS |
Distributing on Parallax
The Parallax platform handles web distribution automatically — your agent can guide you through the process for other platforms.
Sharing Your Game
- Itch.io: great for indie games, supports all major platforms
- Steam: requires submission process, use Steamworks SDK
- GitHub Releases: simple hosting for
.lovefiles
Next Steps
- Project structure — keep your project organized
- Working with the agent — iterate faster with AI assistance